[tex]ek = \frac{1}{2}m {v}^{2} [/tex]
[tex]ek = \frac{1}{2}(50) {(1)}^{2} [/tex]
[tex]ek = \frac{1}{2}(50)[/tex]
[tex]ek = 25j[/tex]
//
I'm not really sure but I do know that it's not 0 because the object is still moving, even if it's only moving at 1 m/s.