PLEASE HELP, IT’S URGENT!!
( I’ll mark you brainliest )
Medieval Guilds Reflection

1- Explain what modern-day profession or craft should form a guild of their own. Describe what that guild would do:
-What would they protect guild members from?
- What professional rules would they set for guild members to follow?
- What would an apprentice have to do to earn "Master' status in the guild?
-What else might the guild do for members that I haven't thought of here?

2- Guilds set prices for their work and the goods they traded. Obviously this was good for guild members, but do you think it was good or bad for people who had to buy things from the guilds? Explain why you think so.

PLEASE HELP ITS URGENT Ill mark you brainliest Medieval Guilds Reflection 1 Explain what modernday profession or craft should form a guild of their own Describe class=

Respuesta :

Answer:

The guild helps you make money but when you first start out make sure you pick Arabis! Their specialty is horse man and knights. So at first make sure to research horse man and knights. Admiral and ocean works good too. The guild doesnt even matter i never research it. Nice to see another Hexonia player!

Explanation: