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What is the mapping rule for a 180 degree rotation about the origin?

1 (x, y)g(–y, x)
2 (x, y)g(–y, –x)
3 (x, y)g(–x, –y)
4 (x, y)g(x, –y

Respuesta :

Answer:

2 is the answer

Step-by-step explanation:

Answer:

Option 3.

Step-by-step explanation:

x is always first in mapping coordinates, and since both the starting x and y are positive, they would turn negative in a 180 degree rotation. so its option 3.

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