According to the author, which of the following is true of the Gamification Social Pattern? Check ALL that apply.
A) The Gamification concept can only be applied successfully to games.
B) With Gamification, it is critical to meet users' expectations of interconnectivity and synchronization across devices.
C) The element of a pleasant surprise can engage the user.
D) Gamification pages "introduce" the person with a photo, short bio, and lists of interests.