var fish = createSprite(200, 200); fish.setAnimation("fishR"); fish.velocityX= 2; function draw() { background("blue"); // if fish reaches left edge, fish moves right. if (fish.x < 0) { fish.setAnimation("fishR"); fish.velocityX= 2; } // if fish reaches right edge, fish swims left. if (fish.x > 400) { fish.setAnimation("fishL"); fish.velocityX = -2; } drawSprites(); } Do This . Look at if statements that check the sprite's position and set its velocity. Choose the answer that indicates what the code will do with the Fish. ​

var fish createSprite200 200 fishsetAnimationfishR fishvelocityX 2 function draw backgroundblue if fish reaches left edge fish moves right if fishx lt 0 fishset class=